

- CONVERTING FARMING SIMULATOR 2011 MODS TO 2013 HOW TO
- CONVERTING FARMING SIMULATOR 2011 MODS TO 2013 ZIP FILE
CONVERTING FARMING SIMULATOR 2011 MODS TO 2013 HOW TO
This file contains an example of an in-game tractor that can be modified and used to learn how to mod

This file contains an example of an in-game map that can be modified and used for learning modding. This file provides a plugin for Maya 2013 allowing you to export your Maya content into i3D format. This File Does Not Contain A Plug-in For 3DS Max 2013!! This file provides a plugin for 3DS Max 2013 allowing you to export your Stuido Max content into i3D format. The Giants Editor allows you to create tranforms, particles and animations for your files that have been exported to i3D format. In Blender you will be able to choose file | Export | and filter to GIANTS (.i3D) format. This file provides an addon for Blender 2.6.2 allowing you to export your blender created content into i3D format. You can find these resources by browsing to the C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 2013\sdk (assuming you have a steam install). Below I enumerate the tools provided by the game developers. They have also left most of their game logic files unencrypted allowing user modifications to the files. The game developers have provided a couple of tools to help users make modifications and their own contributions to the game development.
CONVERTING FARMING SIMULATOR 2011 MODS TO 2013 ZIP FILE
zip file that you can directly copy.And now you play with mods in Farming Simulator 2013 Other websites will provide you with a rar, tar or other compressed file that needs to be extracted, inside of that file will contain the zip files that you need to copy manually to the mods directory listed above. Some modding websites provide you with an exe file that, when executed will simply copy the zip file to your C:\Users\\Documents\my games\FarmingSimulator2013\mods directory. The majority of moddable game content is handled bu lua scripts, i3D, dds and xml.Īt the most basic level mods are distributed using an archived zip file. Most of these objects can be created by mods. The game is based on a series of interact-able objects within the game.
